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AI Insights · Timothy · January 2022

Top 5 Roguelike Games Performance on Unified Platform in Central America Q4 2021

In Q4 2021, top roguelike games in Central America saw varied performance in weekly downloads, revenue, and active users, with notable trends across the board.

Top 5 Roguelike Games Performance on Unified Platform in Central America Q4 2021

In the fourth quarter of 2021, the top five roguelike games in Central America exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on Sensor Tower data.

Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced fluctuating weekly revenue, peaking at around $38.9K in the final week of December. Weekly downloads started at 1.6K at the beginning of October and decreased to 1.1K by mid-November, before slightly increasing to 1.3K by the end of December. Active users saw a downward trend from approximately 113K at the end of September to around 96K in late December.

Hero Wars: Alliance RPG by Nexters Global LTD showed a significant peak in weekly revenue of $23.6K in late November, with an overall fluctuating pattern throughout the quarter. Weekly downloads exhibited a high of 85K at the end of September, declining to around 40K by the end of December. Active users also saw a decrease from around 205K at the end of September to approximately 143K in late December.

RAID: Shadow Legends from Plarium Global Ltd had varied weekly revenue, reaching a high of $11.3K in mid-December. Downloads increased steadily from 4.3K in late September to around 10.5K by the end of December. Active users followed a similar trend, starting at 15.7K and peaking at 21K in late November before ending the quarter at approximately 19.4K.

Looney Tunes™ World of Mayhem by Scopely, Inc. saw its revenue peak at approximately $5.5K in mid-December. Downloads significantly decreased from 25.4K in late September to around 4.4K by the end of December. Active users also declined, starting at 47K in late September and reaching around 17K by the end of December.

AFK Arena from Lilith Games showed a peak in weekly revenue of $4.4K in mid-December. Weekly downloads started at 5K at the end of September and declined to around 2.2K by the end of December. Active users showed a slight decline from approximately 23.4K in late September to around 18.7K by the end of December.

For more insights and detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022